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https://github.com/rico-vz/HeimerdingerLoL.git
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style: make per the coding style in pint
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@@ -34,7 +34,7 @@ class ChampionSkinSeeder extends Seeder
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'champion_id' => $champion['id'],
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'full_skin_id' => $skin['id'],
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'skin_id' => substr($skin['id'], 3),
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'skin_name' => $skin['name'].' '.$champion['name'],
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'skin_name' => $skin['name'] . ' ' . $champion['name'],
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'lore' => $skin['lore'],
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'availability' => $skin['availability'],
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'loot_eligible' => $skin['lootEligible'],
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@@ -59,10 +59,10 @@ class ChampionSkinSeeder extends Seeder
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// Check if the skin already exists and if any attributes have changed, if so update the skin. If the skin doesn't exist, create it.
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// This is to prevent the skin data from being updated every time the seeder is run. As I'll probably run this on a cron job.
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if ($skinExists && $this->hasAttributesChanged($skinExists, $skinAttributes)) {
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Log::info('Skin '.$skin['name'].' '.$champion['name'].' has changed, updating...');
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Log::info('Skin ' . $skin['name'] . ' ' . $champion['name'] . ' has changed, updating...');
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$skinExists->update($skinAttributes);
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} elseif (! $skinExists) {
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Log::info('New skin detected! Creating '.$skin['name'].' '.$champion['name'].'...');
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Log::info('New skin detected! Creating ' . $skin['name'] . ' ' . $champion['name'] . '...');
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ChampionSkin::create($skinAttributes);
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}
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}
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